Part II of the Reborn Flame Trilogy . CCC-GAD01-01 . This is a purely fun build I plan to use for an NPC/Mentor for my next character. Hired Guards are mercenaries; most mercenaries need to make a name for themselves in one way or another. Roll a d6 or choose from one of the selections below in order to choose a Rumor. This video explains how hirelings can be used for dungeons and dragons 5e. I became as I am to escape a darker time in my life. You have to consider the life and care of the mercenary within the company. The Sea Ward stands proud on the high ground above Mount Waterdeep’s sunset shadow. Hire guards or buy guard animals, scribe some spell scrolls of alarm, and buy a chest with a good lock. The fellowship collectively bargained for products they all used, such as drink, linens, and laundering services, to acquire them at a discount for their respective establishments. With the amount of experience you've had, you know how to spot dangerous situations in the making when you see it. However, despite its size and age, its members are seemingly everywhere, working as operatives in various fields such as guards… These types of NPCs would work for a standard wage, be willing to serve as guards or to fight in open battle against opposing troops. The devils serve as spies, saboteurs, and guards in exchange for trips to the Plane of Fire, the most beautiful place in the multiverse to a fire imp. The temple is only one of a complex of interconnected, low stone buildings, all of which are plain but carved to form a series of beautiful sweep… It's generally very easy to make me lose my temper. I may be a stick in the mud while I am sober, but I am wilder than an owlbear when I am intoxicated. Little did we know that we had already watched plenty of role-playing games in our all too short lives. OFFENSE. Our way of saying thanks! BOB THE BUILDER After years of adventuring, Bob decided to retire at the young age of 70. Upon finding the figure either way you come to learn they are a royalty among the criminal underworld and want to hire you for their next big score. does anyone … In the old rules the PCs could hire pretty much as many guards, and mercenary fighters as they wanted. Or do you relish in the combat? - A longsword or a weapon you are proficient with. I don't form connections with the people I work for and work with; it's all part of the job. You can generally find someone you've worked with in every town you visit, whether someone who was hired to work with you or someone you hired for a job. A bandit is an opportunist who bashes people with a club for their purses and usually ends up at the end of a rope. Are you the kind of guard to take measures in order to de-escalate conflict? I have no qualms with ditching a job if the possibility of me losing my life is too high; I can't do my job if I'm dead. You can tell if someone's intention is moving towards violence. Replacements were picked up on the road, mainly a gnome woman who looked as shifty as Gatt and a … XP 400 Human warrior 3 LN Medium humanoid Init +0; Senses Perception +3. Guard captains are particularly influential guards, being effectively one step higher in their chain of command. However, in particularly impoverished neighborhoods, characters might be able to hire unskilled laborers for as little as 1 sp/day. A painfully stereotypical but good-hearted group of adventurers, for hire on tasks great and small. Some examples of these features are: 1. charcoal gray skin 2. deep red skin 3. red or orange hair that waves like flames 4. eyes that glow when the genasi is angry 5. unusually warm skin 6. large red teeth 7. always smells like smoke Fire genasi are proud of their ancestry and consider themselves superior to normal Humans, although the smarter ones don't make a… I value the lives of those I'm protecting over my own. I've seen and done a lot of things in my life; I've fallen into a habit of draining my worries in a bottle. Fire genasi are obviously not fully Human, having mostly Human features except for one or two exceptional traits related to their elemental ancestor. AC 17, touch 10, flat-footed 17 (+7 armor) hp 19 (3d10+3) Fort +4, Ref +1, Will +1. They include Robert, a neutral good human veteran ; Urist, a lawful good dwarf priest ; Primrose, a chaotic neutral halfling spy ; and Anastrianna, a neutral elf adept mage . 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